![]() ![]() It is a number made of the following things: So I developed a criteria I call "best base location score". Second, how do you balance these numbers? What if the seed with most unique prefabs (that is, the least boring seed) doesn't have any tier 5 buildings? First, they are about the whole map but I don't like travelling far from my base. There are two problems with the criteria above. For example, this displays three columns with the seeds sorted by number of tier 3, tier 4 and tier 5 prefabs in each: There are tools to display lists of all generated seeds, sorted by any one of these criteria and with the number. Here's a list of my top 15 prefabs, how many of them does the seed have? How many tier 5 prefabs? Or the other tiers, for that matter. How many unique prefabs does a seed have? So you generated hundreds of seeds, but how do you find a good seed to play on? This is the original motivation for these tools, and it is something that is still evolving. It's a formula based on what can be found within 1km of the base location and somewhat configurable. It also includes a "best base location score" feature that can be used to skip crappy seeds. For example, if I want to generate 50 seeds of size 8192 with towns set to many I'd run this: The seeds are generated in a temporary folder and deleted afterwards, so it won't fill your hd with trash. This will start 7 Days to Die, generate a random seed with whatever settings you like, generate a map preview for that seed, save a zip file with that preview and other information, and then repeat. There's a list of requirements on the README, as well as the description of most tools and how I usually use them, but I'll cover the basics here. This is a set of tools made to run on WSL on Windows. ![]()
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